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Careers with maths
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Barry Phipps tells Plus how he bridges the gap between the arts and sciences as an exhibition curator.

A favourite from the archive...
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What is life - and does it exist elsewhere in the universe?

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June 2008
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computer animation

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In the real world, balls bounce and water splashes because of the laws of physics. In computer games, a physics engine ensures the virtual world behaves realistically. Mathematician and computer programmer Nick Gray tells us about playing God in a virtual world.

Tags: Physics engine : computer gaming : computer animation : computer graphics


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Computer generated movies and electronic games: Joan Lasenby tells us about the mathematics and engineering behind them.

Tags: computer simulation : vector : geometry : computer science : computer gaming : computer animation : computer graphics : complex number : quaternions


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Plus went to see members of Norman Foster's group of architects to learn about the maths behind architecture.

Tags: computer simulation : geometry : computer programming : computer science : computer animation : computer graphics : architecture


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If you've ever watched a flock of birds flying at dusk, or a school of fish reacting to a predator, you'll have been amazed by their perfectly choreographed moves. Yet, complex as this behaviour may seem, it's not all that hard to model it on a computer. Lewis Dartnell presents a hands-on guide for creating your own simulations — no previous experience necessary.

Tags: computer simulation : mathematical modelling : computer programming : computer science : computer animation : emergent behaviour


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Lewis Dartnell turns the universe into a matrix to model traffic, forest fires and sprawling cities.

Tags: computer simulation : mathematical modelling : computer programming : computer science : cellular automata : computer animation


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Digital weight loss for Shrek and his virtual 3D buddies!

Tags: computer animation : computer graphics