Backgammon is said to be one of the oldest games in the world. In this article, Jochen Blath and Peter Mörters discuss one particularly interesting aspect of the game - the doubling cube. They show how a model using Brownian motion can help a player to decide when to double or accept a double.
Knots crop up all over the place, from tying a shoelace to molecular structure, but they are also elegant mathematical objects. Colin Adams asks when is a molecule knot a molecule? and what happens if you try to build a knot out of sticks?
A question which has been vexing astronomers for a long time is whether the forces of attraction between stars and galaxies will eventually result in the universe collapsing back into a single point, or whether it will expand forever with the distances between stars and galaxies growing ever larger. Toby O'Neil describes how the mathematical theory of dimension gives us a way of
approaching the question.
Chomp is a simple two-dimensional game, played as follows.
Cookies are set out on a rectangular grid. The bottom left cookie is poisoned.
Two players take it in turn to "chomp" - that is, to eat one of the remaining cookies, plus all the cookies above and to the right of that cookie.
Adam Smith is often thought of as the father of modern economics. In his book "An Inquiry into the Nature and Causes of the Wealth of Nations" Smith decribed the "invisible hand" mechanism by which he felt economic society operated. Modern game theory has much to add to Smith's description.
Until you understand the basics of functions and algebra, the thought that a number can be predicted is a surprising one. And of course `magic' and `being surprised' are often the same thing. Rob Eastaway shows us how mathemagicians trade off the fact that you can usually predict precisely the outcome of doing something in mathematics, but only if you know the secret beforehand.