Articles

In 1997 Garry Kasparov, then World Champion, lost an entire chess match to the IBM supercomputer Deep Blue, and it is only a matter of time before the machines become absolutely unbeatable. But the human brain, as Lewis Dartnell explains, is still able to put up a good fight by exploiting computers' weaknesses.
Calculus is a collection of tools, such as differentiation and integration, for solving problems in mathematics which involve "rates of change" and "areas". In the second of two articles aimed specially at students meeting calculus for the first time, Chris Sangwin tells us how to move on from first principles to differentiation as we know and love it!
Calculus is a collection of tools, such as differentiation and integration, for solving problems in mathematics which involve "rates of change" and "areas". In the first of two articles aimed specially at students meeting calculus for the first time, Chris Sangwin tells us about these tools - without doubt, the some of the most important in all of mathematics.
Not only are paper models of geometric shapes beautiful and intriguing, but they also allow us to visualise and understand some important geometric constructions. Konrad Polthier tells us about the gentle art of paper folding.
Combinatorial Game Theory is a powerful tool for analysing mathematical games. Lewis Dartnell explains how the technique can be used to analyse games such as Twentyone and Nim, and even some chess endgames.
  • What is maths for? - What do we hope people will know after studying maths at school?
  • New Plus posters! - Find out how you can get hold of your own copy of our brilliant new poster!
  • Specially for students - This issue of Plus brings you the first of an occasional series expecially for use in the classroom.