Suppose you have an infinitely large sheet of paper (mathematicians refer to this hypothetical object as the plane). You also have a number of different colours - pots of paint, perhaps. Your aim is to colour every point on the plane using the colours available. That is, each point must be assigned one colour.
Backgammon is said to be one of the oldest games in the world. In this article, Jochen Blath and Peter Mörters discuss one particularly interesting aspect of the game - the doubling cube. They show how a model using Brownian motion can help a player to decide when to double or accept a double.
Knots crop up all over the place, from tying a shoelace to molecular structure, but they are also elegant mathematical objects. Colin Adams asks when is a molecule knot a molecule? and what happens if you try to build a knot out of sticks?