Issue Archive

Plus moved to a rolling publishing format rather than an issue based one after Issue 55 in June 2010
Please see the link in the main menu for the latest articles

Issue 15

June 2001

What is the best strategy when playing backgammon? How big is the Milky Way? And which numbers cannot be created using just elevens and sevens? Find out all this and more in this issue.

Issue 14

March 2001

How likely is it that you will catch a disease? Why do some diseases become epidemics? How closely are maths and magic linked? And what is the maths behind radioactive decay? This issue has the answers.

Issue 13

January 2001

Why did no-one dare make a move during the Cuban Missile Crisis? What is game theory and how does it explain stalemates? And why can't humans walk as quickly as they can run? This issue explains it all!

Issue 12

September 2000

In this issue Jim McElwaine explains how he combines his two passions, maths and mountaineering, into avalanche research. We also find out about applications of the harmonic series and how you should plan your finances for the future.

Issue 11

June 2000

What are continued fractions? How do analemmatic sundials work? And what is compound interest and why is it so important? Keep reading and all will be revealed.

Issue 10

January 2000

Is the universe infinite with no edge, finite with an edge, or infinite with an edge? What really is a proof? And what are the links between limericks, music and mathematics? Find out in this issue.

Issue 9

September 1999

What is the Mandlebrot Set and what are fractals? Why do more numbers in nature start with a 1 than with any other digit? What is Benford's Law? And how were thinkers such as Pythagoras and Newton able to tackle different problems presented to them? This issue explains it all.

Issue 8

May 1999

What does mobile phone interference have to do with graph colouring problems? This issue has the answer, as well as a fascinating look at our dynamic sun and the art of numbers. There is no permanent place in the world for ugly mathematics!

Issue 7

January 1999

Are you interested in boomerangs? In this issue we explain how to make your own boomerang at look at some of the physics that make boomerangs work. Is a boomerang really a kind of gyroscope? And what are gyroscopes? Besides, we look at the history of mathematical proof.

Issue 6

September 1998

In this issue we explore the origins and history of fractals, which have important applications in computer games and cinema special effects. We also look at numerical methods that play a significant role in solving problems.