Backgammon is said to be one of the oldest games in the world. In this article, Jochen Blath and Peter Mörters discuss one particularly interesting aspect of the game - the doubling cube. They show how a model using Brownian motion can help a player to decide when to double or accept a double.
This beautifully illustrated book by the world's leading authority on African mathematics provides us with a wide-ranging introduction to mathematical intuition in sub-Saharan African cultures. These cultures are extremely diverse and expressive in their creation of designs and motifs that embody geometrical and topological ideas. No one is better qualified to tell us about it than Paulus Gerdes, who has lived and worked in Mozambique for many years.
This CD ROM, produced by the Centre for the Popularisation of Mathematics at the University of Wales in Bangor, is a most unusual mixture of mathematical exposition and modern art. A central part of the content is a gallery of sculptures by John Robinson, much of whose work takes inspiration from mathematical objects, such as fractals and knots. This work, described by the artist as symbolic sculpture, uses forms such as the logarithmic spiral, and makes connections with the forces that shape our universe.
Suppose you have an infinitely large sheet of paper (mathematicians refer to this hypothetical object as the plane). You also have a number of different colours - pots of paint, perhaps. Your aim is to colour every point on the plane using the colours available. That is, each point must be assigned one colour.