draughts
http://plus.maths.org/content/taxonomy/term/641
enPractice makes perfect
http://plus.maths.org/content/practice-makes-perfect
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Lewis Dartnell </div>
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In 1997 Garry Kasparov, then World Champion, lost an entire chess match to the IBM supercomputer Deep Blue, and it is only a matter of time before the machines become absolutely unbeatable. But the human brain, as Lewis Dartnell explains, is still able to put up a good fight by exploiting <b>computers' weaknesses</b>. </div>
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<div class="pub_date">January 2004</div>
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<p><i>As we saw in <a href="/issue27/features/dartnell/index.html">Games people play</a> from issue 27 of Plus, mathematical techniques have been applied very successfully to analysing certain types of games. The two examples that we looked at were the simple subtraction game Nim, and the much more complex case of chess endgames.<p><a href="http://plus.maths.org/content/practice-makes-perfect" target="_blank">read more</a></p>http://plus.maths.org/content/practice-makes-perfect#comments28chesschinookcomputer chessdeep bluedraughtsgame theoryGarry KasparovShaturangaThu, 01 Jan 2004 00:00:00 +0000plusadmin2239 at http://plus.maths.org/content