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Editorial

These are busy times for Plus. Apart from celebrating our 50th issue by putting together a bumper collection of in-depth articles, news and reviews, we're also working on various special projects, some of which have already gone live, and some of which will reach you over the next few weeks and months. Here's a sneak preview of what's in store for 2009...
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It's all in the detail

The computer animation used in movies and games is now so lifelike, it is very hard to believe that you are actually watching a surface built from simple shapes of triangles. Phil Dench tells Plus how he uses mathematics to help bring these models to life.