This is the story of Sarah Flannery, who at age 16 won the titles of 1999 Irish Young Scientist of the Year and European Young Scientist of the Year for her innovative work on cryptography. Written by Sarah with her father David, who taught her mathematics from a young age and encouraged her mathematical flights, the book is an engaging mix of mathematical exposition - always clear and rigorous but never dull - and first-person descriptions of the storm that erupted when the world media latched onto her story. Easily written in a friendly style, you could imagine that this is the adventure of someone you know.
"The Language of Mathematics" is a book that sets itself an ambitious task - to sum up all of mathematics. Clearly, the author does not intend to do this without omissions - mathematics is far too large a subject for that - rather, he hopes that the reader will come away with an understanding of what maths is and what mathematicians do and why.
This is one of the world's outstanding pedagogic texts. It has the rare distinction of being a mathematics book that has sold a million copies. The COMAP project is a coalition of leading mathematicians and educators, directed by Solomon Garfunkel, who over a period of twelve years and five ever-expanding editions have created a beautiful introduction to the practical applications of some of the most important areas of discrete mathematics.
"The pleasure and interest of being a scientist need not be confined to those gifted people who have the ability to pursue the highly specialised studies which are necessary for those who would reach the main frontiers of scientific advance." G. I. Taylor, one of the great physicists of the twentieth century, among the last masters of both theory and experiment.
John Haigh takes the above quote as the epigraph for "Taking Chances", and makes his own significant contribution to scientific literacy. He concerns himself with "games of chance" in the broadest sense, from the National Lottery, quiz shows, casino games and card, dice and coin games, through game-theoretic "games" such as military conflicts, to all types of sports.
Computers can do many things, but there are some things they can't do. They certainly can't play tennis or the violin, but those aren't the kinds of thing we're concerned with. There are computational questions, questions of the kind that we would naturally turn to a computer to help us with, that, in fact, they cannot answer (and nor, therefore, can we).
The very fetching purple and yellow packaging states that this is "the" interactive geometry software. A little optimistic, perhaps; The Geometer's Sketchpad and Cabri both have their - not insubstantial - followings. And the previous release of Cinderella gave the impression of a terribly well-featured package lacking slickness. But therein lies the value of Version 1.2: slickness.