Backgammon is said to be one of the oldest games in the world. In this article, Jochen Blath and Peter Mörters discuss one particularly interesting aspect of the game - the doubling cube. They show how a model using Brownian motion can help a player to decide when to double or accept a double.
Computer games and cinema special effects owe much of their realism to the study of fractals. Martin Turner takes you on a journey from the motion of a microscopic particle to the creation of imaginary moonscapes.