recreational game
https://plus.maths.org/content/taxonomy/term/287
enFive Martin Gardner eye-openers involving squares and cubes
https://plus.maths.org/content/five-martin-gardner-eye-openers-involving-squares-and-cubes
<div class="field field-type-text field-field-author">
<div class="field-items">
<div class="field-item odd">
Colm Mulcahy </div>
</div>
</div>
<div class="field field-type-filefield field-field-abs-img">
<div class="field-items">
<div class="field-item odd">
<img class="imagefield imagefield-field_abs_img" width="100" height="100" alt="" src="https://plus.maths.org/content/sites/plus.maths.org/files/abstractpics/5/20_oct_2014_-_1104/gardner_icon.jpg?1413799485" /> </div>
</div>
</div>
<div class="field field-type-text field-field-abs-txt">
<div class="field-items">
<div class="field-item odd">
<p>This week would have been the 100th birthday of Martin Gardner, who is deservedly credited with turning on several generations of people worldwide to the pleasures of maths! To mark the occasion here are some favourite puzzles that, apart from being fun, also lead to some serious maths.</p>
</div>
</div>
</div>
<p>American man of letters and numbers <a href="http://www.martin-gardner.org">Martin Gardner</a> was born 100 years ago, on 21 October 1914. Of the hundred or so books he left us, more than half are about mathematics and physics in some form. For over fifty years he championed puzzles and recreational mathematics, most famously in the <em>Scientific American</em> column he wrote regularly from 1957 to 1981. He's deservedly credited with turning on several generations of people worldwide to the pleasures of maths and creative problem solving in general.</p><p><a href="https://plus.maths.org/content/five-martin-gardner-eye-openers-involving-squares-and-cubes" target="_blank">read more</a></p>https://plus.maths.org/content/five-martin-gardner-eye-openers-involving-squares-and-cubes#commentsFP-belowgeometrypuzzlerecreational gameMon, 20 Oct 2014 08:50:22 +0000mf3446209 at https://plus.maths.org/contentWhat mathematicians get up to
https://plus.maths.org/content/what-mathematicians-get
<div class="field field-type-text field-field-author">
<div class="field-items">
<div class="field-item odd">
William Hartston </div>
</div>
</div>
<div class="field field-type-filefield field-field-abs-img">
<div class="field-items">
<div class="field-item odd">
<img class="imagefield imagefield-field_abs_img" width="109" height="110" alt="" src="https://plus.maths.org/content/sites/plus.maths.org/files/issue2/games/icon.jpg?862441200" /> </div>
</div>
</div>
<div class="field field-type-text field-field-abs-txt">
<div class="field-items">
<div class="field-item odd">
After 5,000 years, the game of Nine Men's Morris has succumbed to the power of modern computing, plus other recent mathematical discoveries in the world of games. </div>
</div>
</div>
<div class="pub_date">May 1997</div>
<!-- plusimport --><br clear="all"></br>
<p>After 5,000 years, the game of Nine Men's Morris has succumbed to the power of modern computing. William Hartston looks at other recent mathematical discoveries in the world of games. <h3 align="center">Ancient games from Iceland, India and England</h3>
<center>
<table border="0">
<tr><td width="50%">
<!-- FILE: include/centrefig.html --></p><p><a href="https://plus.maths.org/content/what-mathematicians-get" target="_blank">read more</a></p>https://plus.maths.org/content/what-mathematicians-get#comments2computer programminggame of no chancerecreational gameWed, 30 Apr 1997 23:00:00 +0000plusadmin2153 at https://plus.maths.org/content