computer simulation
https://plus.maths.org/content/taxonomy/term/291
enMaking gold for 2012
https://plus.maths.org/content/making-gold
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<p>Last week leading researchers in sports technology met at the Royal Academy of Engineering in London to demonstrate just how far their field has come over recent years. The changes they make to athletes' equipment and clothes may only make a tiny difference to their performance, but once they're added up they can mean the difference between gold and silver.</p>
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<div class="packagebacklink">Back to the <a href="https://plus.maths.org/content/ingenious-constructing-our-lives">Constructing our lives package</a></div><br clear="all"><p>Isaac Newton didn't really distinguish between science and his
other great interest, alchemy. So it's only fitting that his laws of
motion are today being used to produce gold. Not from base metals,
but from the effort of Britain's top athletes, backed by teams of
engineers who research, analyse, model and tweak to gain their
athlete the tiny advantage that can make the crucial difference.<p><a href="https://plus.maths.org/content/making-gold" target="_blank">read more</a></p>https://plus.maths.org/content/making-gold#commentsaerodynamicscomputer programmingcomputer simulationengineeringfinite elementsmathematical modellingmathematics in sportNewtonian mechanicsolympicsFri, 01 Apr 2011 09:00:00 +0000mf3445459 at https://plus.maths.org/contentCareer interview: Visual effects director
https://plus.maths.org/content/career-interview-visual-effects-director-3
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Marianne Freiberger </div>
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<img class="imagefield imagefield-field_abs_img" width="100" height="100" alt="" src="https://plus.maths.org/content/sites/plus.maths.org/files/abstractpics/5/6_mar_2012_-_1245/icon-1.jpg?1331037913" /> </div>
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<div class="pub_date">June 2009</div>
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<p>You may never have heard of this issue's interviewee but chances are that you're one of the millions who've seen his work. Alexis Wajsbrot is a technical director at the <a href="http://www.moving-picture.com/#id=album-27051&num=1">Moving Picture Company</a> in London.<p><a href="https://plus.maths.org/content/career-interview-visual-effects-director-3" target="_blank">read more</a></p>https://plus.maths.org/content/career-interview-visual-effects-director-3#comments5151aArts & Entertainmentcareer interviewcomputer animationcomputer graphicscomputer simulationfluid dynamicsmathematics in filmsTechnologyMon, 01 Jun 2009 21:00:00 +0000plusadmin2445 at https://plus.maths.org/contentDigital art
https://plus.maths.org/content/digital-art
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Lewis Dartnell </div>
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<img class="imagefield imagefield-field_abs_img" width="100" height="100" alt="" src="https://plus.maths.org/content/sites/plus.maths.org/files/issue48/features/dartnell/icon.jpg?1220223600" /> </div>
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Computer-generated art is on the rise, and with it comes a further blurring of the boundaries between maths and art. <b>Lewis Dartnell</b> looks at some stunning examples. </div>
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<div class="pub_date">September 2008</div>
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<p><i>Modern technology has changed many things in our lives, including the way we communicate, travel and entertain ourselves. Electronic instruments and computer simulations have revolutionised science. Mathematics, one of the purest forms of human logic and reasoning, has also been changed by computer approaches. Even art has been undergoing a deep upheaval in the way it is created and
appreciated, using the fast processing and graphical output of computers.<p><a href="https://plus.maths.org/content/digital-art" target="_blank">read more</a></p>https://plus.maths.org/content/digital-art#comments48computer animationcomputer gamingcomputer graphicscomputer simulationmathematical modellingmathematics and artmathematics and musicSun, 31 Aug 2008 23:00:00 +0000plusadmin2341 at https://plus.maths.org/contentTerror networks
https://plus.maths.org/content/terror-networks
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Modelling terrorist activity </div>
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<div class="pub_date">29/07/2008</div>
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<p>Terrorist networks have been the subject of mathematical modelling for some time, even though the field is fraught with difficulties.<p><a href="https://plus.maths.org/content/terror-networks" target="_blank">read more</a></p>https://plus.maths.org/content/terror-networks#commentscomplexitycomputer simulationevolutionmathematical modellingnetworkMon, 28 Jul 2008 23:00:00 +0000plusadmin2540 at https://plus.maths.org/contentMatrix: Simulating the world Part II: cellular automata
https://plus.maths.org/content/matrix-simulating-world-part-ii-cellular-automata
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Lewis Dartnell </div>
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<b>Lewis Dartnell</b> turns the universe into a matrix to model traffic, forest fires and sprawling cities. </div>
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<div class="pub_date">March 2008</div>
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<p>Welcome to a virtual world. Even complex processes can be modelled with relatively simple cellular automata.</p><p><a href="https://plus.maths.org/content/matrix-simulating-world-part-ii-cellular-automata" target="_blank">read more</a></p>https://plus.maths.org/content/matrix-simulating-world-part-ii-cellular-automata#comments46cellular automatacomputer animationcomputer programmingcomputer sciencecomputer simulationevolutionmathematical modellingSat, 01 Mar 2008 00:00:00 +0000plusadmin2323 at https://plus.maths.org/contentChanging the face of science
https://plus.maths.org/content/changing-face-science
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<img class="imagefield imagefield-field_abs_img" width="100" height="100" alt="" src="https://plus.maths.org/content/sites/plus.maths.org/files/latestnews/sep-dec07/face/icon.jpg?1196726400" /> </div>
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Changing your facial appearance with maths </div>
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<div class="pub_date">04/12/2007</div>
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<p>The many faces of Marc.<p><a href="https://plus.maths.org/content/changing-face-science" target="_blank">read more</a></p>https://plus.maths.org/content/changing-face-science#commentscomputer programmingcomputer simulationmathematical modellingTue, 04 Dec 2007 00:00:00 +0000plusadmin2472 at https://plus.maths.org/contentCareer interview: Mathematical modelling consultant
https://plus.maths.org/content/career-interview-mathematical-modelling-consultant
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Marianne Freiberger </div>
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<div class="pub_date">December 2007</div>
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<p><i>This interview is available as a <a href="/podcasts/PlusCareersPodcastDec07.mp3">podcast</a>.</i></p><p><a href="https://plus.maths.org/content/career-interview-mathematical-modelling-consultant" target="_blank">read more</a></p>https://plus.maths.org/content/career-interview-mathematical-modelling-consultant#comments45career interviewcomputer programmingcomputer simulationengineeringgame theorymathematical modellingnetworknetwork topologyScience & EngineeringTechnologySat, 01 Dec 2007 00:00:00 +0000plusadmin2434 at https://plus.maths.org/contentMatrix: Simulating the world Part I - Particle models
https://plus.maths.org/content/matrix-simulating-world-part-i-particle-models
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Lewis Dartnell </div>
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If you've ever watched a flock of birds flying at dusk, or a school of fish reacting to a predator, you'll have been amazed by their perfectly choreographed moves. Yet, complex as this behaviour may seem, it's not all that hard to model it on a computer. <b>Lewis Dartnell</b> presents a hands-on guide for creating your own simulations — no previous experience necessary. </div>
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<div class="pub_date">March 2007</div>
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<p>Building models forms the core of many areas of scientific and engineering research. Essentially, a model is a representation of a complex system that has been simplified in different ways to help understand its behaviour. An aeronautical engineer, for example, might build a miniaturised physical model of a fighter plane to test in a wind tunnel. In modern times, more and more modelling is
being performed by computers — running mathematical models at very high rates of calculations.<p><a href="https://plus.maths.org/content/matrix-simulating-world-part-i-particle-models" target="_blank">read more</a></p>https://plus.maths.org/content/matrix-simulating-world-part-i-particle-models#comments42computer animationcomputer programmingcomputer sciencecomputer simulationemergent behaviourmathematical modellingThu, 01 Mar 2007 00:00:00 +0000plusadmin2302 at https://plus.maths.org/contentPerfect buildings: the maths of modern architecture
https://plus.maths.org/content/perfect-buildings-maths-modern-architecture
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Marianne Freiberger </div>
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<i>Plus</i> went to see members of Norman Foster's group of architects to learn about the maths behind architecture.
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<div class="pub_date">March 2007</div>
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<p><i>Architecture has in the past done great things for geometry. Together with the need to measure the land they lived on, it was people's need to build their buildings that caused them to first investigate the theory of form and shape. But today, 4500 years after the great pyramids were built in Egypt, what can mathematics do for architecture?<p><a href="https://plus.maths.org/content/perfect-buildings-maths-modern-architecture" target="_blank">read more</a></p>https://plus.maths.org/content/perfect-buildings-maths-modern-architecture#comments42architecturecomputer animationcomputer graphicscomputer programmingcomputer sciencecomputer simulationgeometryThu, 01 Mar 2007 00:00:00 +0000plusadmin2304 at https://plus.maths.org/contentMaths goes to the movies
https://plus.maths.org/content/maths-goes-movies
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Joan Lasenby </div>
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Computer generated movies and electronic games: <b>Joan Lasenby</b> tells us about the mathematics and engineering behind them. </div>
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<div class="packagebacklink">Back to the <a href="https://plus.maths.org/content/ingenious-constructing-our-lives">Constructing our lives package</a></div><br clear="all">
<div class="pub_date">March 2007</div>
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<p>Got your popcorn? Picked a good seat? Are you sitting comfortably? Then let the credits roll...</p><p><a href="https://plus.maths.org/content/maths-goes-movies" target="_blank">read more</a></p>https://plus.maths.org/content/maths-goes-movies#comments42complex numbercomputer animationcomputer gamingcomputer graphicscomputer sciencecomputer simulationgeometrymathematics in filmsquaternionvectorThu, 01 Mar 2007 00:00:00 +0000plusadmin2305 at https://plus.maths.org/contentMonte Carlo Monopoly
https://plus.maths.org/content/monte-carlo-monopoly
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<p>Dr. John Haigh, a mathematics lecturer from the University of Sussex, has found the ultimate strategy for winning at Monopoly: use the help of a computer!</p>
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<div class="pub_date">May 1999</div>
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<p>Dr. John Haigh, a mathematics lecturer from the University of Sussex, has found the ultimate strategy for winning at Monopoly: use the help of a computer!</p><p><a href="https://plus.maths.org/content/monte-carlo-monopoly" target="_blank">read more</a></p>https://plus.maths.org/content/monte-carlo-monopoly#commentscomputer simulationMonopoly board gameMonte Carlo methodstrategyFri, 30 Apr 1999 23:00:00 +0000plusadmin2682 at https://plus.maths.org/contentCareer interview - Meteorologist
https://plus.maths.org/content/career-interview-meteorologist
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<div class="pub_date">September 1997</div>
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<p>Helen works as a Research Scientist at the Meteorological Office and spoke to us about her career there as well as her study experiences and interests.</p>
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<p>Helen Hewson</p><p><a href="https://plus.maths.org/content/career-interview-meteorologist" target="_blank">read more</a></p>https://plus.maths.org/content/career-interview-meteorologist#comments3career interviewcomputer simulationdifferential equationmeteorologynavier-stokes equationsScience & EngineeringSun, 31 Aug 1997 23:00:00 +0000plusadmin2416 at https://plus.maths.org/contentCall routing in telephone networks
https://plus.maths.org/content/call-routing-telephone-networks
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Richard Gibbens and Stephen Turner </div>
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<img class="imagefield imagefield-field_abs_img" width="109" height="110" alt="" src="https://plus.maths.org/content/sites/plus.maths.org/files/issue2/dar/icon.jpg?862441200" /> </div>
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Find out how modern telephone networks use mathematics to make it possible for a person to dial a friend in another country just as easily as if they were in the same street, or to read web pages that are on a computer in another continent. </div>
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<div class="pub_date">May 1997</div>
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<p>Nowadays we take it for granted that someone in England can make a phone call to Australia, or that someone in India can read web pages that are on a computer in Canada. We live in a society in which almost every home has its own telephone line which is connected to a local exchange in the nearest village or town, from there to a main exchange in the nearest city, and from there to any other
city in any country in the world.<p><a href="https://plus.maths.org/content/call-routing-telephone-networks" target="_blank">read more</a></p>https://plus.maths.org/content/call-routing-telephone-networks#comments2computer simulationErlang's formulanetworkrouting schemesticky routingWed, 30 Apr 1997 23:00:00 +0000plusadmin2155 at https://plus.maths.org/contentUnderstanding turbulence
https://plus.maths.org/content/understanding-turbulence
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<img class="imagefield imagefield-field_abs_img" width="100" height="100" alt="" src="https://plus.maths.org/content/sites/plus.maths.org/files/abstractpics/1/12_dec_2012_-_1223/understanding-turbulence.jpeg?1355314992" /> </div>
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Have you ever been in an aeroplane on a smooth flight when suddenly the plane bumps up and down for a short time as it goes through turbulent air? The study of turbulence is used to understand a range of phenomena from the simple squirting of a jet of water to the activity of the sun. </div>
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<div class="pub_date">January 1997</div>
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<p><b>Aircraft turbulence is just one of the phenomena that Fluid Dynamics seeks to explain. By solving suitable equations, mathematicians can create computer simulations of observed cases of turbulence.</b></p><p><a href="https://plus.maths.org/content/understanding-turbulence" target="_blank">read more</a></p>https://plus.maths.org/content/understanding-turbulence#comments1aerodynamicsbernoulli equationcomputer simulationliftnavier-stokes equationsturbulencevectorWed, 01 Jan 1997 00:00:00 +0000plusadmin2157 at https://plus.maths.org/content