Calculus is a collection of tools, such as differentiation and
integration, for solving problems in mathematics which involve
"rates of change" and "areas".
In the first of two articles aimed specially at students
meeting calculus
for the first time, Chris Sangwin tells us
about these tools - without doubt, the some of the most important
in all of mathematics.
Not only are paper models of geometric shapes beautiful
and intriguing, but they also allow us to visualise
and understand some important geometric constructions.
Konrad Polthier tells us about the gentle art
of paper folding.
Combinatorial Game Theory is a powerful tool for analysing
mathematical games.
Lewis Dartnell explains how the technique can be used to analyse
games such as Twentyone and Nim, and even some chess endgames.
Marcus du Sautoy begins a two part exploration of the greatest
unsolved problem of mathematics: The Riemann Hypothesis. In the
first part, we find out how the German mathematician Gauss,
aged only 15, discovered the dice that Nature used to chose the primes.
Skot McDonald talks to Plus about
how he uses mathematics to understand music, and how he managed to
combine his passions for music and computing to create a successful career.