graphical methods
To arm or to disarm? This is the question in Phil Wilson's article, which explores the maths behind a cold war in slug world.
In last issue's Graphical methods I Phil Wilson used maths to predict the outcome of a cold war in slug world. In this self-contained article he looks at slug world after the disaster: with only a few survivors and all infra-structure destroyed, which species will take root and how will they develop? Graphs can tell it all.
In the last article of this three-part series, Phil Wilson shows how simple graphs can tell you a lot about the economy — and not only in Slugworld.




