
A Rubik's cube, you'll be pleased to hear, can always be solved in at most 20 moves, no matter how badly it was scrambled up to start with. Mathematicians have proved that that's true, and they've also proved that 20 is the best you can do: there are particularly horrible starting positions for which you do need 20 moves. (A move is any twist of any little face.)
Twenty is the Rubik's cube god's number, so-called for the following reason. Any constructive approach to solving a Rubik's cube requires some sort of method, or algorithm. For example, you might try to solve one side first, then another, and so on. An algorithm that solves the cube in the smallest possible number of moves for any given starting position is called god's algorithm: even if you can't figure out what that algorithm is, god, being omniscient, certainly can. The number of moves that god's algorithm takes from the worst possible starting position is god's number.

A bigger cube
So far, so good, but what if you're looking at a bigger cube, one that has four little cubes in each row, or five, or six, or even more? What's god's number then? That's an incredibly hard question. Even for the standard

The blue curve is the graph of n2/log(n) and the red curve is the graph of n2.
This may seem woefully imprecise, but it gives you a rough idea of the rate at which god's number increases as the cube gets bigger. Computer scientists like these kind of results, because they measure how quickly a problem becomes harder as it gets bigger in size and so give them an idea of the chance a computer has of solving ever-harder levels of the problem in a reasonable amount of time.
Researchers had already known that god's number for the Rubik's cube is proportional toSo next time you find yourself confronted with a large and scrambled Rubik's cube, have a look at their paper.
Comments
Gratitude
Whom ever wrote this, well done! You have a brilliant mind. Thank you for wording so well, I wish that I was taught with this tool at school.