Many people like mathematics because it gives definite answers. Things are either true or false, and true things seem true in a very fundamental way. But it's not quite like that. You can actually build different versions of maths in which statements are true or false depending on your preference. So is maths just a game in which we choose the rules to suit our purpose? Or is there a "correct" set of rules to use? We find out with the mathematician Hugh Woodin.
The world we live in is strictly 3-dimensional: up/down, left/right, and forwards/backwards, these are the only ways to move. For years, scientists and science fiction writers have contemplated the possibilities of higher dimensional spaces. What would a 4- or 5-dimensional universe look like? Or might it even be true that we already inhabit such a space, that our 3-dimensional home is no more than a slice through a higher dimensional realm, just as a slice through a 3-dimensional cube produces a 2-dimensional square?
Insurance companies offer protection against rare but catastrophic events like hurricanes or earthquakes. But how do they work out the financial risks associated to these disasters? Shane Latchman investigates.
That geometry should be relevant to physics is no surprise — after all, space is the arena in which physics happens. What is surprising, though, is the extent to which the geometry of space actually determines physics and just how exotic the geometric structure of our Universe appears to be. Plus met up with mathematician Shing-Tung Yau to find out more.
This article is based on a talk I gave at the recent John Cage exhibition in the Kettles Yard gallery in Cambridge. Cage is perhaps best known for his avant-garde music, particularly his silent 1952 composition 4′33″ but also for his use of randomness in aleatory music. But Cage also used randomness in his art.