computer graphics

Alexis Wajsbrot is a visual effects specialist who has worked on a number of high-profile films including Harry Potter and the Half-blood Prince, Harry Potter and the Order of Phoenix, Tim Burton's Sweeney Todd, and also on some of those visually stunning commercials you see while waiting for your film to start. His speciality is anything that behaves like a fluid: water, smoke, fire, even fur or cloth. Plus went to see him to find out more.
Computer-generated art is on the rise, and with it comes a further blurring of the boundaries between maths and art. Lewis Dartnell looks at some stunning examples.
If you've ever redecorated a bathroom, you'll know that there are only so many ways in which you can tile a flat plane. But once you move into the curved world of hyperbolic geometry, possibilities become endless and the most amazing fractal structures ensue. Caroline Series and David Wright give a short introduction to the maths behind their beautiful images.
Computer generated movies and electronic games: Joan Lasenby tells us about the mathematics and engineering behind them.
Plus went to see members of Norman Foster's group of architects to learn about the maths behind architecture.
Digital weight loss for Shrek and his virtual 3D buddies!
In the real world, balls bounce and water splashes because of the laws of physics. In computer games, a physics engine ensures the virtual world behaves realistically. Mathematician and computer programmer Nick Gray tells us about playing God in a virtual world.
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  • Was the mathematical modelling projecting the course of the pandemic too pessimistic, or were the projections justified? Matt Keeling tells our colleagues from SBIDER about the COVID models that fed into public policy.