New designs from AfricaPaulus Gerdes takes us on a tour of the mathematical properties of some beautiful designs inspired by the traditional art of Angolan tribespeople.
Roger Penrose: A Knight on the tiles Will we ever be able to make computers that think and feel? If not, why not? And what has all this got to do with tiles? Plus talks to Sir Roger Penrose about all this and more.
No place like home for Martin ReesAstronomer Royal Sir Martin Rees gives Plus a whistlestop tour of some of the more extraordinary features of our cosmos, and explains how lucky we are that the universe is the way it is.
Looking at life with Gerardus 't HooftNobel Prizewinning Physicist Professor Gerardus 't Hooft has always been fascinated by the mathematical mysteries of nature. He tells Plus about his early life, and what our Universe might really be like.
Catching waves with Kip ThorneWhat happens when one black hole meets another? Professor Kip Thorne shows us how to eavesdrop on these cosmic events by watching for telltale gravitational waves.
Why knot: knots, molecules and stick numbersKnots crop up all over the place, from tying a shoelace to molecular structure, but they are also elegant mathematical objects. Colin Adams asks when is a molecule knot a molecule? and what happens if you try to build a knot out of sticks?
How big is the Milky Way?A question which has been vexing astronomers for a long time is whether the forces of attraction between stars and galaxies will eventually result in the universe collapsing back into a single point, or whether it will expand forever with the distances between stars and galaxies growing ever larger. Toby O'Neil describes how the mathematical theory of dimension gives us a way of
approaching the question.
RIP Claude ShannonClaude Shannon, who died on February 24, was the founder of Information Theory, which is the basis of modern telecommunications. Rachel Thomas looks at Shannon's life and works.
Mathematical mysteries: Painting the PlaneSuppose you have an infinitely large sheet of paper (mathematicians refer to this hypothetical object as the plane). You also have a number of different colours - pots of paint, perhaps. Your aim is to colour every point on the plane using the colours available. That is, each point must be assigned one colour.
Backgammon, doubling the stakes, and Brownian motionBackgammon is said to be one of the oldest games in the world. In this article, Jochen Blath and Peter Mörters discuss one particularly interesting aspect of the game - the doubling cube. They show how a model using Brownian motion can help a player to decide when to double or accept a double.