Articles

Until you understand the basics of functions and algebra, the thought that a number can be predicted is a surprising one. And of course `magic' and `being surprised' are often the same thing. Rob Eastaway shows us how mathemagicians trade off the fact that you can usually predict precisely the outcome of doing something in mathematics, but only if you know the secret beforehand.

C. J. Budd and C. J. Sangwin show us how to create mazes, and explain why mazes and networks have much in common. In fact the study of mazes and labyrinths takes us into the dark territory of murder, suicide, adultery, passion, intrigue, religion and conquest...

There are many sorts of games played in a "bunco booth", where a trickster or sleight-of-hand expert tries to relieve you of your money by getting you to place bets - on which cup the ball is under, for instance, or where the queen of spades is. Lots of these games can be analysed using probability theory, and it soon becomes obvious that the games are tipped heavily in favour of the trickster!

The idea is this. To start with, you will choose an envelope at random, say by tossing a coin, and look at its contents, which is a cheque for some number - say n. (By randomising like this, you can be sure I haven't subconsciously induced you to prefer one envelope or the other.) You want to make sure that the bigger the number is, the more likely you are to keep it, in other words, the less likely you are to swap.

Steven J. Brams uses the Cuban missile crisis to illustrate the Theory of Moves, which is not just an abstract mathematical model but one that mirrors the real-life choices, and underlying thinking, of flesh-and-blood decision makers.