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Gavin Harper is a mathematician working right at the heart of genetics

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March 2010
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computer gaming

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In the real world, balls bounce and water splashes because of the laws of physics. In computer games, a physics engine ensures the virtual world behaves realistically. Mathematician and computer programmer Nick Gray tells us about playing God in a virtual world.

Tags: physics engine : computer gaming : computer animation : computer graphics


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Computer-generated art is on the rise, and with it comes a further blurring of the boundaries between maths and art. Lewis Dartnell looks at some stunning examples.

Tags: computer simulation : mathematics and music : mathematical modelling : mathematics and art : computer gaming : computer animation : computer graphics


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Computer generated movies and electronic games: Joan Lasenby tells us about the mathematics and engineering behind them.

Tags: computer simulation : vector : geometry : mathematics in films : computer science : computer gaming : computer animation : computer graphics : complex number : quaternion


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Andrew Wensley works at Eidos Interactive, the company who publish the mega-successful computer game Tomb Raider, featuring 90s icon Lara Croft. Andrew is a long-term computer game fan with an academic background in maths. PASS Maths caught up with him at Eidos's Wimbledon offices.

Tags: computer gaming : game design