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Gavin Harper is a mathematician working right at the heart of genetics

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March 2010
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computer animation

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In the real world, balls bounce and water splashes because of the laws of physics. In computer games, a physics engine ensures the virtual world behaves realistically. Mathematician and computer programmer Nick Gray tells us about playing God in a virtual world.

Tags: physics engine : computer gaming : computer animation : computer graphics


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Alexis Wajsbrot is a visual effects specialist who has worked on a number of high-profile films including Harry Potter and the Half-blood Prince, Harry Potter and the Order of Phoenix, Tim Burton's Sweeney Todd, and also on some of those visually stunning commercials you see while waiting for your film to start. His speciality is anything that behaves like a fluid: water, smoke, fire, even fur or cloth. Plus went to see him to find out more.

Tags: computer simulation : mathematics in films : computer animation : computer graphics : fluid dynamics


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Lewis Dartnell turns the universe into a matrix to model traffic, forest fires and sprawling cities.

Tags: computer simulation : mathematical modelling : computer programming : computer science : cellular automata : computer animation


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Computer generated movies and electronic games: Joan Lasenby tells us about the mathematics and engineering behind them.

Tags: computer simulation : vector : geometry : mathematics in films : computer science : computer gaming : computer animation : computer graphics : complex number : quaternion


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Plus went to see members of Norman Foster's group of architects to learn about the maths behind architecture.

Tags: computer simulation : geometry : computer programming : computer science : computer animation : computer graphics : architecture


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If you've ever watched a flock of birds flying at dusk, or a school of fish reacting to a predator, you'll have been amazed by their perfectly choreographed moves. Yet, complex as this behaviour may seem, it's not all that hard to model it on a computer. Lewis Dartnell presents a hands-on guide for creating your own simulations — no previous experience necessary.

Tags: computer simulation : mathematical modelling : computer programming : computer science : computer animation : emergent behaviour


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The computer animation used in movies and games is now so lifelike, it is very hard to believe that you are actually watching a surface built from simple shapes of triangles. Phil Dench tells Plus how he uses mathematics to help bring these models to life.

Tags: geometry : mathematics in films : computer animation


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Digital weight loss for Shrek and his virtual 3D buddies!

Tags: computer animation : computer graphics


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Computer-generated art is on the rise, and with it comes a further blurring of the boundaries between maths and art. Lewis Dartnell looks at some stunning examples.

Tags: computer simulation : mathematics and music : mathematical modelling : mathematics and art : computer gaming : computer animation : computer graphics