Articles

Maths goes publicPlus celebrates its tenth birthday this year. Former editor and present executive editor of Plus, Robert Hunt, explores how maths popularisation in general, and Plus in particular, have changed over the last ten years.
What is the Area of a Circle? You might know the famous formula for an area of a circle, but why does this formula work? Tom Körner's explanation really is a piece of cake, served up with a hefty estimate of pi.
Quantum geometryOne of the many strange ideas from quantum mechanics is that space isn't continuous but consists of tiny chunks. Ordinary geometry is useless when it comes to dealing with such a space, but algebra makes it possible to come up with a model of spacetime that might do the trick. And it can all be tested by a satellite. Shahn Majid met up with Plus to explain.
Non-Euclidean geometry and Indra's pearlsIf you've ever redecorated a bathroom, you'll know that there are only so many ways in which you can tile a flat plane. But once you move into the curved world of hyperbolic geometry, possibilities become endless and the most amazing fractal structures ensue. Caroline Series and David Wright give a short introduction to the maths behind their beautiful images.
Editorial
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Perfect buildings: the maths of modern architecturePlus went to see members of Norman Foster's group of architects to learn about the maths behind architecture.
Maths goes to the moviesComputer generated movies and electronic games: Joan Lasenby tells us about the mathematics and engineering behind them.
"Read Euler, read Euler, he is the master of us all."Leonhard Euler was one of the most prolific mathematicians of all time. This year marks the 300th anniversary of his birth. Robin Wilson starts off a four part series on Euler with a look at his life and work.
Outer space: Tally ho!How to count without counting
Matrix: Simulating the world Part I - Particle modelsIf you've ever watched a flock of birds flying at dusk, or a school of fish reacting to a predator, you'll have been amazed by their perfectly choreographed moves. Yet, complex as this behaviour may seem, it's not all that hard to model it on a computer. Lewis Dartnell presents a hands-on guide for creating your own simulations — no previous experience necessary.