Skip to main content
Home
plus.maths.org

Secondary menu

  • My list
  • About Plus
  • Sponsors
  • Subscribe
  • Contact Us
  • Log in
  • Main navigation

  • Home
  • Articles
  • Collections
  • Podcasts
  • Maths in a minute
  • Puzzles
  • Videos
  • Topics and tags
  • For

    • cat icon
      Curiosity
    • newspaper icon
      Media
    • graduation icon
      Education
    • briefcase icon
      Policy

    Popular topics and tags

    Shapes

    • Geometry
    • Vectors and matrices
    • Topology
    • Networks and graph theory
    • Fractals

    Numbers

    • Number theory
    • Arithmetic
    • Prime numbers
    • Fermat's last theorem
    • Cryptography

    Computing and information

    • Quantum computing
    • Complexity
    • Information theory
    • Artificial intelligence and machine learning
    • Algorithm

    Data and probability

    • Statistics
    • Probability and uncertainty
    • Randomness

    Abstract structures

    • Symmetry
    • Algebra and group theory
    • Vectors and matrices

    Physics

    • Fluid dynamics
    • Quantum physics
    • General relativity, gravity and black holes
    • Entropy and thermodynamics
    • String theory and quantum gravity

    Arts, humanities and sport

    • History and philosophy of mathematics
    • Art and Music
    • Language
    • Sport

    Logic, proof and strategy

    • Logic
    • Proof
    • Game theory

    Calculus and analysis

    • Differential equations
    • Calculus

    Towards applications

    • Mathematical modelling
    • Dynamical systems and Chaos

    Applications

    • Medicine and health
    • Epidemiology
    • Biology
    • Economics and finance
    • Engineering and architecture
    • Weather forecasting
    • Climate change

    Understanding of mathematics

    • Public understanding of mathematics
    • Education

    Get your maths quickly

    • Maths in a minute

    Main menu

  • Home
  • Articles
  • Collections
  • Podcasts
  • Maths in a minute
  • Puzzles
  • Videos
  • Topics and tags
  • Audiences

    • cat icon
      Curiosity
    • newspaper icon
      Media
    • graduation icon
      Education
    • briefcase icon
      Policy

    Secondary menu

  • My list
  • About Plus
  • Sponsors
  • Subscribe
  • Contact Us
  • Log in
  • Solution to Puzzle No. 2 - carnivorous beetles

    1 September, 1997
    September 1997

    For the question see " Puzzle No. 2 - carnivorous beetles", in issue 2.

    At first sight it may appear necessary to write down the equations of motion of the beetles as a set of differential equations and to solve these to find the paths or trajectories. However, as with our first puzzle there is a trick (see "Solution to Puzzle No. 1 - the ring").

    Solution

    The problem is symmetrical so we can see straight away that whatever paths the beetles take they will always be at the four vertices of a square whose origin remains fixed.

    We know that A's path must curve because B is also moving. From the direction of B's motion we can also see that A's path must curve towards the interior of the square. So the square is shrinking (as well as rotating clockwise).

    Notice that the component of B's velocity in the direction of AB is always zero so the length of the side from A to B is shrinking at the speed at which A is moving towards B, 1cm/s. After 4s the square has shrunk to a point with all the beetles having spiralled into the centre.

    To summarise: A takes 4s to catch B and travels 4cm in this time. As to what happens, that is left to your imagination!

    Solution using calculus:

    Writing down the equations of motion for the beetles and solving them is another way of working out what happens. It also tells us something that is not obvious from a simple plot of the beetles' paths.

    Take origin O as the centre of the square, and consider the motion of the beetle at corner A. Work with polar coordinates as shown in the diagram with r as the distance OA. Then:

    Explanation and diagram

    From this we see that the beetles must eventually collide at t = 4 which gives us our answer.

    It is also instructive to solve the equation for theta.

    Further explanation

    Notice that as t gets closer to 4, theta gets larger and larger without bound. In other words the beetles spin around each other an infinite number of times before colliding.

    • Log in or register to post comments

    Anonymous

    9 September 2012

    Permalink
    Comment

    (1) 4 seconds
    (2) 4 cm
    (3) All Beatles will die - John Lennon, Paul McCartney, George Harrison, and Lingo Star. By eating one another.

    The square (A,B,C,D) continues to shrink by 1 cm / second, toward the center. Since the original size of the square is 4 cm (height & width), it takes 4 seconds. The length of each locus is 4 cm (= 4 seconds * (1 cm / second)).

    Sent from: takushi.itadani@gmail.com

    • Log in or register to post comments
    University of Cambridge logo

    Plus is part of the family of activities in the Millennium Mathematics Project.
    Copyright © 1997 - 2025. University of Cambridge. All rights reserved.

    Terms