computer gaming
In the real world, balls bounce and water splashes because of the laws of physics. In computer games, a physics engine ensures the virtual world behaves realistically. Mathematician and computer programmer Nick Gray tells us about playing God in a virtual world.
Computer-generated art is on the rise, and with it comes a further blurring of the boundaries between maths and art. Lewis Dartnell looks at some stunning examples.
Computer generated movies and electronic games: Joan Lasenby tells us about the mathematics and engineering behind them.
Andrew Wensley works at Eidos Interactive, the company who publish the mega-successful computer game Tomb Raider, featuring 90s icon Lara Croft. Andrew is a long-term computer game fan with an academic background in maths. PASS Maths caught up with him at Eidos's Wimbledon offices.




