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graphical methods

Article

Graphical Methods II: The return of the slime

In last issue's Graphical methods I Phil Wilson used maths to predict the outcome of a cold war in slug world. In this self-contained article he looks at slug world after the disaster: with only a few survivors and all infra-structure destroyed, which species will take root and how will they develop? Graphs can tell it all.
Article

Graphical methods I: Slug wars

To arm or to disarm? This is the question in Phil Wilson's article, which explores the maths behind a cold war in slug world.