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graphical methods
Maths in a minute: Some basic linear programming
How to solve a tricky problem using a picture.
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Graphical methods III: the slugs bounce back
In the last article of this three-part series,
Phil Wilson
shows how simple graphs can tell you a lot about the economy — and not only in Slugworld.
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Graphical Methods II: The return of the slime
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Graphical methods I: Slug wars
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