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    • Outer space: Ping-Pong is coming home

      John D. Barrow
      17 March, 2011
      1 comments

      How is tennis different from table tennis? Bigger rackets, bigger balls, bigger playing area, higher net, greener surface – yes, all true, but from a mathematician's perspective the most interesting distinction is the totally different scoring systems. Each requires you to win some number of games in order to win a set and then to be the first to win the majority of an odd number of sets (for example, best of three or best of five in tennis). Tennis has it own odd sequence of scores and terminology. Here we take a look at table tennis, which first became an Olympic sport in 1988, but changed its scoring system in 2001 to make matches more exciting for spectators.

      An old ping-pong set

      The rules of table tennis were changed in 2001 to make the game more exciting to watch. Image Daniel Schwein.

      Under the old rules (which you probably still use if you play at home) each player took it in turns to serve for 5 points and the winner of a game was the first to achieve at least 21 points with a two-point margin. The match was won by the first player to win two games (i.e. best of 3). This is the set of rules I remember playing under as a child.

      Under the new scoring system, as seen in the Olympic Games, players now take it in turns to deliver two serves except if they are tied at 10-10 when they take only a single serve each. The winner of a game is the first to score at least 11 points with a two-point margin over the opponent. The winner of the match is the first to win four games (i.e. best of 7). This new system leads to shorter games and reduces the period of considerable advantage which the serving player has. One-sided games don't go on for such a long time.

      It is interesting to compare the old and new scoring systems from the perspective of how they favour skill versus luck. A desirable property of any scoring system is that it leads, most probably, to the best player winning. If you play a match that is decided by playing only one point then the weaker player has a much better chance of winning the match than if you play 11 points. This is why sequences of sets are played in sports like squash, tennis and table tennis: it gives time for skill to win out over luck.

      If one player has the same probability, p, of winning each point (and so a probability 1−p of losing it) and you need to win n games to be the winner of the match then we can calculate the player's chance of having n successful points before having n losses. Suppose that the two players are evenly matched so p is very close to 12. We can write p as p=12+s, where s is a very small positive quantity (much less than 12). Then the probability of n wins before n losses in a sequence of random trials is approximately Q=12+2snπ. (This approximate formula is from J. Haigh, IMA J. of Management Mathematics 20, 97 (2009) and is only accurate when 2snπ is less than 12.)

      A table tennis player

      What is your chance of winning at table tennis?

      So, if the chance of winning each point is exactly 12, then s is zero and the match-winning probability, Q, is 12 also. We also see that a very small advantage for one player (i.e. s very small and positive) gets steadily amplified (growing as the square root of n) as the number of games played increases – skill (i.e. p>12 ) steadily asserts itself. You can also see that the more evenly matched the two players, the more games you need to play in order for Q to grow significantly larger than 12. This is why, for example, top level mens' tennis matches may use five sets rather than just three.

      The general rule is that for evenly matched players, the marginal advantage grows as 2snπ in the quest to be the first to win n games. Roughly, the marginal probability of winning a game to n points by at least two clear points and then win m games to win the whole match will be 2mπ×2snπ=4sπm×n. This is because marginal advantage for winning a set of m games with a marginal advantage s′ is $$2s^\prime\sqrt{\frac{m}{\pi}.Buts^\prime=2s\sqrt{\frac{n}{\pi}}$$ is the inherited advantage from playing n points in each game. The key quantity is the product m×n. If m×n is the same for two different scoring systems, then they will reward skill equally for evenly matched players. What is the situation with the table tennis scoring changes? In the old days we needed n=21 points to win a game and m=2 games to win the match because the rule was best of three. So, m×n=42. Now, if we play n=11 points and play best of seven, so m=4 and m×n=44. The numbers 42 and 44 are so close that somebody must have known what they were doing when they changed the table tennis scoring system! The new system is almost the same in terms of its reward for skill over luck but offers twice as much spectator interest and less server bias. A third alternative would have been to play best of 5, ie m=3 and up to, say, n=15 points, which gives a fairly similar value of m×n=45, but this is too close to the old system with n=21 to create a radical change. Playing games to n=9 points with, say, m=5 (i.e. best of 9) and one serve each would be another possibility with the same reward for skill. The meaning of common factor in these evenly matched games is fairly clear: m×n is a good indicator of the total number of points that are going to be contested in the match. Keeping this roughly the same is useful for event planning purposes and also keeps the skill to luck reward about the same for evenly matched players.

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      Comments

      Anonymous

      18 March 2011

      Permalink

      As a mathematician who also plays table tennis I can let you know that the standard scoring system is best of 5 to 11 points in most local table tennis leagues, not best of 7. We've moved from mxn= 42 to mxn = 33. The best of 7 system is only used at high-level tournaments.

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