One of the most puzzling aspects of human behaviour is cooperation, in situations where backstabbing and selfishness would seem to be more rewarding. From the point of view of evolutionary theory, the very existence of altruism and cooperation appear mysterious.
Just over 220 years have passed since the death of one of the most distinguished mathematicians in history: Daniel Bernoulli, who died on March 17th, 1782. The name of Bernoulli asks for precision since the family from Basle produced no fewer than eight outstanding mathematicians within three generations.
Nineteenth-century German mathematician Leopold Kronecker once said
God created the integers, all the rest is the work of man.
Suppose you walk past a barber's shop one day, and see a sign that says
"Do you shave yourself? If not, come in and I'll shave you! I shave anyone who does not shave himself, and noone else."
This seems fair enough, and fairly simple, until, a little later, the following question occurs to you - does the barber shave himself?
The famous mathematician Euclid is credited with being the first person to axiomatise the geometry of the world we live in - that is, to describe the geometric rules which govern it. Based on these axioms, he proved theorems - some of the earliest uses of proof in the history of mathematics.
The paradoxes of the philosopher Zeno, born approximately 490 BC in southern Italy, have puzzled mathematicians, scientists and philosophers for millennia. Although none of his work survives today, over 40 paradoxes are attributed to him which appeared in a book he wrote as a defense of the philosophies of his teacher Parmenides.
This is a game played between a team of 3 people (Ann, Bob and Chris, say), and a TV game show host. The team enters the room, and the host places a hat on each of their heads. Each hat is either red or blue at random (the host tosses a coin for each team-member to decide which colour of hat to give them). The players can see each others' hats, but no-one can see their own hat.
Solitaire is a game played with pegs in a rectangular grid. A peg may jump horizontally or vertically, but not diagonally, over a peg in an adjacent square into a vacant square immediately beyond. The peg which was jumped over is then removed.