
Two Tribes is a TV game show in which an initial seven contestants are whittled down to a single player, who then has the chance to win a cash prize. In each of the first three rounds, the contestants are split into two teams ("tribes'') on the basis of a fairly arbitrary criterion, such as going or not going on caravan holidays. The teams compete, and one member of the losing team is eliminated. A different criterion leads to new teams in the next round.

An odd number of contestants means unequal teams.
When six contestants remain, each tribe has three players, and, all things being equal, every player has the same chance of being eliminated. But with seven or five players, the team numbers are inevitably unequal: is the quiz format fair to all players in those rounds, or does it advantage players in one team over the other? If it is unfair, what changes might make it fairer?
It's not fair!
Under the current rules, one team will have one more member than the other. Each team in turn is asked a series of quiz trivia questions, a correct answer from any team member scores one point, but as soon as the team fails to answer a question correctly, or a one-minute time limit is reached, their turn ends. If the scores are equal, each team selects a "champion'' to go head-to-head to determine the winning team: one member of the losing team is then eliminated (in a fair manner).
With five or seven players, denote the larger team byA little mathematical analysis provides some ideas. Read on if you want to see the calculations — if not, you can skip straight to the conclusion.
Can we make it fairer?
First simplify matters and ignore the time limit. For a given team, let
We assume that every player has the same chance of giving a correct answer.
Under the suggested new rule, team
(See here for a hint.)
In our model, if we can choose values ofConclusion
Our analysis suggests that we can make the game fair by:
- Giving the smaller team a one-point lead,
- Handing victory to the smaller team if there is a tie, and
- Devising questions so that the chance of success for a random player is around 36% when five players remain, or 33% when seven players remain.

With modest cash awards, questions shouldn't be too hard.
These values are small enough to make it very likely that a team collectively fails on some question well before their minute is up, so ignoring the time limit is justified.
But it also means that the questions are hard, with roughly only a one in three chance of getting a single question right. Setting questions with that degree of difficulty would change the game beyond recognition! With only modest cash prizes on offer, contestants should not be discouraged or humiliated, they should face relatively straightforward questions; perhaps both teams might well expect to collectively answer all the questions offered during their one minute, most of the time.
The crucial point is that fairness demands that the winning chance of the smaller team be eitherAbout the author
John Haigh teaches mathematics at the University of Sussex. He is addicted to some (but not all) TV game shows, and finds extra pleasure in exploring their mathematical properties.