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computer animation

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Stanley Osher: connecting the disconnected

Stanley Osher has won the 2014 Gauss Prize for his revolutionary impact in areas including medical imaging, sonic booms, movie animation and microchip design and manufacture.
Article

It's all in the detail

The computer animation used in movies and games is now so lifelike, it is very hard to believe that you are actually watching a surface built from simple shapes of triangles. Phil Dench tells Plus how he uses mathematics to help bring these models to life.
Article

Digital art

Computer-generated art is on the rise, and with it comes a further blurring of the boundaries between maths and art. Lewis Dartnell looks at some stunning examples.
Article

Maths goes to the movies

Computer generated movies and electronic games: Joan Lasenby tells us about the mathematics and engineering behind them.
Article
birds

Matrix: Simulating the world Part I - Particle models

If you've ever watched a flock of birds flying at dusk, or a school of fish reacting to a predator, you'll have been amazed by their perfectly choreographed moves. Yet, complex as this behaviour may seem, it's not all that hard to model it on a computer. Lewis Dartnell presents a hands-on guide for creating your own simulations — no previous experience necessary.