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Tanya Morton

Career interview: Application engineering manager, MathWorks

Tanya Morton has been drawn to three things throughout her career: problem solving, learning new things and educating others. She tells Plus how her role at the mathematical computing software company, MathWorks, combines these three elements perfectly and how mathematical computing has meant her maths makes a real difference in the world.
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Career interview: Visual effects director

Alexis Wajsbrot is a visual effects specialist who has worked on a number of high-profile films including Harry Potter and the Half-blood Prince, Harry Potter and the Order of Phoenix, Tim Burton's Sweeney Todd, and also on some of those visually stunning commercials you see while waiting for your film to start. His speciality is anything that behaves like a fluid: water, smoke, fire, even fur or cloth. Plus went to see him to find out more.
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Career interview: Mathematical modelling consultant

Jet engines, aircraft carriers and telecommunications networks — these are just some of the things that Nira Chamberlain has modelled. And while he's figuring out defence logistics, he's also pursuing a pure mathematical interest in games. Find out what mathematical modelling can do and why it can also make you slim and fluent in French.
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Career interview: IT project manager - Olympic Games

Travel, money, meeting new people, living in new cultures, and a whole lot of sport — that's where maths has lead Jamie Clarke, an IT project manager who specialises in international sport projects such as the recent Winter Olympics in Torino. Jamie tells Plus how he went from engineering to the Olympics.
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Career interview: computer music researcher

Teaching a machine to understand music is an incredibly difficult task, which uses all the mathematical power of digital signal processing. But teaching a machine to compose music is quite another matter, and the wonderful world of mathematical patterns proves to be a gold mine. Nick Collins talks to Plus about his artificial musician.
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Career interview: Games developer

In the real world, balls bounce and water splashes because of the laws of physics. In computer games, a physics engine ensures the virtual world behaves realistically. Mathematician and computer programmer Nick Gray tells us about playing God in a virtual world.
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Career interview: Games developer

Andrew Wensley works at Eidos Interactive, the company who publish the mega-successful computer game Tomb Raider, featuring 90s icon Lara Croft. Andrew is a long-term computer game fan with an academic background in maths. PASS Maths caught up with him at Eidos's Wimbledon offices.