In many sports a particular tactical conundrum arises. The team captain has to choose the best order in which to use a group of players or set-plays in the face of unknown counter choices by the opposition. Do you want to field the strongest players first to raise morale or play them last to produce a late run for victory? John D. Barrow shows that randomness holds the answer.
Chomp is a simple two-dimensional game, played as follows.
Cookies are set out on a rectangular grid. The bottom left cookie is poisoned.
Two players take it in turn to "chomp" - that is, to eat one of the remaining cookies, plus all the cookies above and to the right of that cookie.
This is a game played between a team of 3 people (Ann, Bob and Chris, say), and a TV game show host. The team enters the room, and the host places a hat on each of their heads. Each hat is either red or blue at random (the host tosses a coin for each team-member to decide which colour of hat to give them). The players can see each others' hats, but no-one can see their own hat.