The Abel Prize 2009 goes to Mikhail Gromov
The computer animation used in movies and games is now so lifelike, it is very hard to believe that you are actually watching a surface built from simple shapes of triangles. Phil Dench tells Plus how he uses mathematics to help bring these models to life.
Cambridge celebrates 25 years since the first very early Universe workshop

The Plus anniversary year — A word from the editors

Squares do it, triangles do it, even hexagons do it — but pentagons don't. They just won't fit together to tile a flat surface. So are there any tilings based on fiveness? Craig Kaplan takes us through the five-fold tiling problem and uncovers some interesting designs in the process.
A Beautiful Mathematical Method for Modelling Viruses
Leonhard Euler, the most prolific mathematician of all time, would have celebrated his 300th birthday this year. In this article, the second in a four-part series on Euler and his work, Abigail Kirk explores one of the formulae that carry his name.
You might know the famous formula for an area of a circle, but why does this formula work? Tom Körner's explanation really is a piece of cake, served up with a hefty estimate of pi.
One of the many strange ideas from quantum mechanics is that space isn't continuous but consists of tiny chunks. Ordinary geometry is useless when it comes to dealing with such a space, but algebra makes it possible to come up with a model of spacetime that might do the trick. And it can all be tested by a satellite. Shahn Majid met up with Plus to explain.